My son and I both play Magic The Gathering The Collectable Card Game, and so we were excited to play a Magic The Gathering Board Game. We quickly found that it’s probably a misnomer to call this a “board game” as it’s much more a table top, miniature driven game. The Magic The Gathering theme is indeed there and you play this game as one of five “Planeswalkers” taken from the Magic Card Game. There are also magic “like” spell cards which you use in play, although the real engine of the game is HeroScape and the real focus is miniatures.

The instructions for Magic The Gathering Arena of The Planeswalkers leave a LOT to be desired. The game comes with a number of large puzzle pieced board segments, but the instructions don’t tell you how to actually arrange them for each different game scenario. Instead, you have to eyeball the picture and figure it out how everything comes together. They could have easily marked each piece with a letter and then mapped that to the layout. The core of instructions are pages and pages on miniature movement, line of sight, and combat rules. There’s less depth on spell casting, summoning rules and game flow.

The game includes 2 cardboard “walls” as well as one set of platforms. These platforms seem anemic and don’t give a ton of variation for the playing field (compared to HeroScape). The good news since this is a retheme of HeroScape, you can use HeroScape pieces with this board (many of which you can pick up on eBay fairly inexpensively.

Magic: The Gathering Arena of the Planeswalkers Game
Magic: The Gathering Arena of the Planeswalkers Game

One of the things we love about Magic The Gathering (CCG) is the pace and flow of a battle. With the Arena of The Planeswalkers there just isn’t the same kind of intensity and flow. Once you do get into battle, damage is resolved by dice roll, so there’s a lot more luck of the draw here, which often feels a little anticlimactic. Some of the planeswalkers have a small amount of damage they can take, so it’s easy for this game to become unbalanced between experienced and novice players.

The quality of some of the components are fairly poor. One of the corners of the game’s cards got scuffed getting out of the plastic wrap, which isn’t much of a surprise given how thin and flimsy they are. The packaging is also a HUGE issue. Trying to actually get everything back in this box after playing can be as much a challenge as setting the playing field up. For non MTG players this game may have a different appeal, fans of miniature driven games may really enjoy the extensibility. and since it’s based on a successful game engine, it does work. But as a Magic player it’s really missing the thrill.

I appreciate a game where you don’t have to buy endless booster packs and refresh your deck 4 times a year, but this isn’t really a great companion to MTG. It would have been nice to see Wizard’s do something more akin to Mage Wars, or other card/deck driven board game than go the miniature route.

Publisher: Wizards of The Coast / Hasbro
Price: $30